
A lot of them are very familiar themes to the Civ player." Changes from the traditional Civilization formula The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ.

We get a small cut if you buy something through one of our links. Some of our posts include links to online retail stores. Between a better diplomacy view, the hybrid affinities, new artifacts and a myriad of other tweaks and improvements, it’s hard to do anything but recommend it to anyone on Earth and beyond. Sid Meier’s Civilization: Beyond Earth – Rising Tide adds a lot of features to Beyond Earth, as well as streamlines and optimizes a lot of the existing ones. Several types of resources have also been moved to the waters as well as “Expedition” sites for your explorers to dive around in just as long as nobody releases the Kraken. Apart from being able to move from a suddenly undesirable location, aquatic cities gain new territory by floating towards it and sticking the proverbial underwater flag while loudly exclaiming “DIBS!”. This opens a whole lot of other options, apart from amassing submarine armadas – mobile cities, for one. With the proper technology (or starting as the proper faction), your cities can now happily reside in the water. Of course, last but not least is the new final “Final Frontier” – the ocean.

The whole idea feels fleshed-out and well executed to the point I wonder why wasn’t it in the base game. There are also special new units that unlock at various hybrid levels. Mix any two together and you get some nifty rewards – for example, my Purity/Supremacy hybrid was generating extra energy at a higher rate than either of them would have by themselves. If Beyond Earth’s affinities were a race to max out a single narrow-minded view of things, Rising Tide eases off by introducing “Hybrid” affinities. Other than a new resource, Rising Tide also shakes up the Affinity tree a bit.
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Second, you can use it to purchase and upgrade your leader’s traits which provide passive colony-wide bonuses that you’re going to want to have. That capital can be used for two things: first, it can do everything energy can, from rushing units to speed-building facilities. Whenever a faction offers you a treaty (or, of course, you offer one), they offer a certain amount of Diplomatic Capital to sweeten the deal. What is this new currency, you ask? It’s quite simple. Within a few turns I was wheeling and dealing my way to global domination, stockpiling Diplomatic Capital and preparing to stab my allies in the back. Of the four new factions, two take advantage of the new aquatic cities mechanic, while one takes advantage of the “Diplomatic Capital” resource, perfectly suited for checking out what’s new.ĭeciding I’d rather keep my cities dry, I first set out as an INTEGR landing party, with all the sunshine and rainbows and “we come in peace” nonsense.

As the story (as well as the introduction video) goes, after the first wave of colonists departed Terra firma, Earth went to the dogs at an ever faster pace – which lead to a second wave of colonists. There’s also new factions, an expanded diplomacy system and lots of other goodies, but did I mention the submarines?Īs the first expansion to Beyond Earth, Rising Tide does add a lot of new things, starting with the very start of the game and the introduction of four new sponsor factions. Now comes Civilization: Beyond Earth – Rising Tide, the first expansion to Beyond Earth, and with it come submarines. Grasslands are fine but what I really wanted to do is create a futuristic underwater city and terrorize the seas with my submarine armada, a notion that may or may not have been influenced by a childhood spent playing Red Alert and terrorizing the seas with my submarine armada. When I reviewed Civilization: Beyond Earth about a year ago, one of my complaints was the under-utilized potential of the new world.
